
- New 'Legacy Mode' that allows players to grow the career of fighters from their amateur days to the top of the professional ranks.
- All-new physics-based gameplay engine that recreates the full spectrum of true-to-life punch impacts, giving boxers a devastating arsenal of punches, blocks and ring movement.
- An undated heads-up display (HUD) that adds blocking functionality to the existing health and stamina status meters on screen.
- Realistic boxing styles based on fighters like Ali, Tyson, Frasier, Foreman that allows players to step into the ring and emulate the move of the greats of the Sweet Science.
- 2-person multiplayer functionality both locally and on Xbox LIVE, and Xbox LIVE achievments and gamer points online.
$20.36
Product Description
With an all new physics based fighting engine, new physics driven animations, truly unique and differentiated boxer styles, and the most impressive boxer roster ever including the return of the legendary Iron Mike Tyson, "Fight Night Round 4" takes video game boxing and fighting to an entirely new level.Amazon.com Product Description
EA SPORTS Fight Night Round 4 is truly the return of the champ. Building off Fight Night Round 3, one of the best-selling and most critically acclaimed games to come out at the onset of the Xbox 360 hardware launch, Fight Night Round 4 promises to be equally as groundbreaking and revolutionary. With an all new physics based fighting engine, new physics driven animations, truly unique and differentiated boxer styles, and the most impressive boxer roster ever, including the return of the legendary Iron Mike Tyson, EA SPORTS Fight Night Round 4 takes video game boxing and fighting to an entirely new level.
Featuring a dramatically improved physics engine, Fight Night Round 4 brings players closer to the sweet science than ever before. Through these upgrades fighters are rendered more vividly than ever and action is animated as it happens, meaning that not only are no two rounds the same, but no two punches are the same either. This variety in punches is most evident at the point of impact, where players will see everything from the sweat splatter of devastating shots, to the energy-sucking effects of solid body blows and the virtual lack of impact glancing blows may have on a determined opponent. But when enough of any punches land the damage system built into the new physics system will allow players to clearly see the impact on opponents exactly when and where you hit them. A bloody nose or lip, a cut or swelling over the eye, a bruised forehead or shoulder; players will see them all, and it's their choice whether to take advantage and go for the stoppage. In addition, the improved physics also makes for a significantly faster gameplay experience. Along with the game's controller and overall movement tweeks this allows player's to string together punches into devastating combinations. Although a single punch still has the potential to take down a rival, just as in real boxing match, combinations and the ability to avoid them are the key in Fight Night Round 4. Height, Reach and Styles Matter As in real boxing, where height and reach have advantages and disadvantages depending on your opponent and your skill, Fight Night Round 4 forces players to use their fighters' physical characteristics and styles to their advantage, or suffer the consequences. these consequences come by way of fighters ability to now fight effectively in close, as well as from a distance. For example, shorter fighters are often faster than taller opponents and tend to do better on the inside against taller fighters, but they must get inside first. If they choose to fight at a distance, the advantage is lost. Similarly, height and the assumed longer reach that goes with it is a sizable advantage, but only if a fighter "fights tall," that is stand up straight and utilizes the jab and other punches to maintain the optimal distance to from opponent that allows him to hit and not be hit in return. Slouch and/or abandon the jab, and the reach advantage is lost. New Heads Up Display Adds Blocking Ability In addition to the traditional Heads Up Display (HUD), which has always provided Fight Night players with a visual representation of the changing health and stamina or their fighters, Fight Night Round 4 adds blocking to its HUD. Designed to both provide an ongoing way to monitor your fighter's ability to defend himself when not punching and facilitate action during rounds by encouraging players to develop additional defensive and offensive skills, blocking is yet another realistic addition introduced by Fight Night Round 4. When players lose the ability to block punches they can not avoid punches thrown by opponents and must go on the offensive or take the punches. Blocking ability, as well as health and stamina can be replenished between rounds by assigning points accumulated for action in the ring to any of the three physical states/abilities. Roster of Fighters Fight Night Round 4 features a large roster of fighters from multiple eras and weight classes. Made up of more than 40 fighters this elite group provides players with the ability to not only relive past and current rivalries, but to also create new ones across time to solve the question of who is really the greatest of all time. Just a few of the fighters that players can expect to take into the ring include: Mike Tyson, Muhammad Ali, Joe Frazier, George Foreman, Roy Jones Jr., Manny Pacquiao, Lennox Lewis, Sugar Ray Leonard, Winky Wright, Eddie Chambers, Ricky Hatton, James Toney. Key Game Features:
Legacy Mode is Fight Night Round 4's career mode. Through it players develop their fighter from the ground up, starting in amateur competition which progresses into a career as a pro and may even include steps up or down into multiple weight classes to take on new challenges. Within this mode players can either accept the fights made for them, or create their own schedule of opponents. Either way, the goal is to rise in the ranks from contender, to champ, hall of famer, superstar and eventually the greatest ever. To do this players must not only win their bouts, but gain popularity and additional prestigious matches by winning them convincingly. |

Fight Night: Round 4










February 9, 2010
#1
I had high expectations for this game and was extremely let down. Between 2K screwing up the basketball series and EA screwing up this, i’m almost done with sports games. The fact that they removed buttons was enough to kill this game completely. That’s why they were hyping the game and Ali vs Tyson because they knew people would buy it because of that fact. Good thing I rented it from gamefly and will be promptly sending it back today. What a joke. TPC is by far the worse thing to force on someone, since 2k made you have blind online matches instead of lobbies. These developer’s are complete idiot’s to try and force there way on to the gamer. Screw EA and 2k
Rating: 1 / 5
February 9, 2010
#2
I am and, always have been a big fan of Fight Night since I first picked it up but, with this new Round 4 what can I say it is not fun. I can’t stand the fact that the only way you can fight now is with the use of the thum stick. Sure on line play and overall look is good and, to get up after you get knocked out takes way too much time and, skill when I bought this game I was looking to have some fun but, it ended up being a big wast of money if you have to get a boxing game get Fight Night Round 3 and save your money.
Rating: 1 / 5
February 10, 2010
#3
This is a great game don’t get me wrong… The graphics are sweet the punches are fluid. The upgrades from the last game are great… But the controls were a risky move. Not being able to have the option to switch controls to buttons sucks. I play with the buttons and the the stick but I no longer have that option… I think I’ll go UFC or wait for Tekken 6 although those 2 very different games from Fight Night they provide a better fighting experience for the GAMERS NEED
Rating: 1 / 5
February 10, 2010
#4
Its hard to earn a buck these days. So when a new game comes out with a $60 price tag you have to be a little critical. First off graphics look freakin sweet. And its got Tyson and Ali! Amost to completely sell me. One must ask himself Why do i buy a game? Because its very fun not frustrating and you can do what you want how you want to do it. Here you have to do it EA’s way. EA is too big now people. They cant do what they want to do if they want to get paid. I dont want to complain but i will . For $60 plus tax i want options. Even burger king will give it to you your way. What the F. Buy punch out . Even don king with wii controls was more fun. These clowns with every game bought for them wont complain or fanboys , graphic hounds , mamas boys i dont know the reason for sticking up for analog. to each his own but the truth is fun sells. ONE analog stick for realistic TWO arm punches doesnt work. In the end part 3 was super fun and is now $15. Don King (dont get for 360 only wii) is $30 and punch out is back and better than you remember it. If you boneheads keep buying EAs garbage they are going to take over if they didnt already…
If they come out with a patch it be cool but they wont. it wont work with the new system. they will change it next year so they can make more money.
Rating: 2 / 5
February 10, 2010
#5
What a great game. I loved fight night round 3 on my 360 and was so excited to see the round 4 coming out. I will be playing this game for some time with all the new features and let me say that the graphics are alot better than round 3 and 3 was awesome. Highly recommended.
Rating: 5 / 5