Street Fighter IV is a great, great game. The perfect combination of both style and substance, it brought Street Fighter back to the mainstream and helped kick off a fighting game renaissance. But something was missing, something that gamers of a certain vintage would lament the loss of. It was, of course, the bonus stages.
Super Street Fighter IV is rectifying this problem in fine style, reintroducing the car smashing and barrel-breaking bonus rounds to break up the action. Can this game get any better? Yes, as long as they tone down Sagat. He’s ridiculous.
Read more here:
Super Street Fighter IV corrects glaring oversight in style




