
- Tomb Raider: Underworld for Nintendo PlayStation 3 by Eidos resumes where Tomb Raider: Legend left off and introduces a new, interactive playing environment
- Lara Croft explores a wide array places, such as the Arctic, Mexico, and beneath the Mediterranean Sea
- Environment is much more realistic and interactive -- footprints will be left in mud, for example, but only until it rains and then they will wash away
- Melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers
- Improved AI allows enemies and animals to make decisions based on surroundings, employ ambush and squad tactics, and even retreat if deemed necessary
$8.70
Amazon.com Product Description
Tomb Raider: Underworld for PlayStation 3 by Eidos resumes where Tomb Raider: Legend left off. This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.
![]() Lara's environment is now much more realistic and interactive. View larger. |
![]() And now she can hold onto a ledge with one hand and fire a gun with the other. View larger. |
Unlike the previous games in the series, Lara's environment is now much more realistic and interactive. Footprints will be left in mud, for example, but only until it rains and then they will wash away. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge. When the sun comes out, her shirt will dry and the slippery surfaces regain their friction.
In Underworld, Lara also has a lot more flexibility in how she makes her way through a level, as there is often more than one way to get from here to there. She can now climb walls with texture and rocky outcroppings to reach areas she previously wouldn't have been able to access.
All of these additions have been made to give the game a non-linear, open feel. Players can interactive with the environment by doing things they find to be intuitive, and the game will respond in an appropriate way. When Lara interacts with trees, for example, she will push aside leaves using either one or two hands depending on whether or not she's holding something. These details give a lifelike, immersive sensation to the game.
New Melee Combat System
Underworld introduces a new melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers. Lara can now attack enemies with different punches, kicks, knees, and other acrobatic onslaughts. Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one hand and fire a gun with the other.
Realistic Enemy and Animal AI
The AI in Tomb Raider: Underworld has also taken a big step forward--both enemies and animals now make independent decisions based on their surroundings, employ ambush and squad tactics when fighting, and will retreat if deemed necessary.

Tomb Raider: Underworld is loaded with a new melee combat system, various weapons, and smarter AI for both enemies and animals.

Tomb Raider: Underworld






January 27, 2010
#1
This is the worst Tomb Raider game I have ever played. It is supposed to on a Next Gen console but it looks horrible. The graphics look worse than what they did on Tomb Raider Anniversary for the PS2. The gameplay isn’t much to compare to past Tomb Raider games either. Don’t buy this game.
Rating: 1 / 5
January 27, 2010
#2
This game starts up good, it gets better and then, you get stuck in a level that ruins the entire experience!
unless you are constantly saving the game in preparation of this glitch, your progress is wasted and you will have to start over!
after I got the that “glitch” part, I did a search on-line and found out that it happens to a lot of people and nothing has been done to address the problem
save your money and your valuable time and avoid this game
Rating: 1 / 5
January 27, 2010
#3
So…go figure…Lara must get relics while fighting her way through barbaric traps, wild animals, and pits of doom. Blah blah blah. If you like the redundancy of the Tomb Raider series…by all means, play this game. If you’re bored to bits with it…well, pass it up and reach for a game like Resident Evil 5…that was a game the whole family enjoyed. Tomb Raider needs to just leave the tomb unraided.
Rating: 2 / 5
January 27, 2010
#4
Lost interest in the Tombraider series several years ago, but thought I’d attempt to rekindle it with Underworld. While the graphics are breathtakingly beautiful in parts, the bugginess throughout is incredibly annoying. Lara is constantly getting stuck against walls, retardedly jumping to her death if she’s not lined up PERFECTLY, and required to solve “puzzles” that are often tedious and boring. Eidos obviously rushed this title to market to capitalize on the holidays. The result is a buggy sub-standard game that could have been great.
Rating: 2 / 5
January 27, 2010
#5
This game was a gift, and a hugely successful one. That is, EXCEPT when the joy-killing glitch appeared. At the very end of difficult level, we discovered that a lever you need to exit the level simply wasn’t there. And why? Because of a glitch in the programming. If you do something totally innocent and predictable at the beginning of the level, its effect is to make the needed lever at the end of the level disappear. Eidos first announced this bug in the Wii version of the game and issued a patch. But no patch yet for the PS3 version. So, if you buy this game (and I wouldn’t) you should research the bug so you can avoid the hours of frustration we experienced trying to escape a level from which there is no escape, and no fix.
Rating: 1 / 5